![]() ![]() The Unity Engines have some parallels with the Extractor from Sonic Lost World.However, Sigma's enhanced power came at the cost of destroying the worlds fused by the Unity Engines, though with a delayed effect to enable him to absorb as much energy as possible. Īfter linking up with the heroes, Eggman and Wily revealed Sigma's master plan: to merge other worlds together using other Unity Engines and thus gain god-like power. Sigma thus anticipated gaining control of the Genesis Portals and all of reality, while the restored heroes and new allies such as X set out to stop him. The machines began fusing Sonic's World and Mega Man's World together into the Unified World with devastating consequences for the inhabitants, while Sigma was empowered by their energies. Despite some local resistance, Sonic Man and M'egga Man accomplished their mission and the devices were activated, managed to set up their engines. The Unity Engines effect on Sonic's World and Mega Man's World, from Mega Man #50.Īfter Sonic the Hedgehog and Mega Man were captured and turned into Roboticized Masters Sonic Man and M'egga Man, each was sent to the other's world with a Unity Engine to place in Mega City and Mobotropolis, respectively. ![]() As Sigma contemplated the power the engines would grant him, he wondered what his old foe X would think of him after the engines granted him the power of the two worlds he was seeking to conquer. As such, fusing two or more worlds is ideal for Sigma's plan.Īfter conceiving the idea of the Unity Engines, Sigma set Eggman and Wily to work building them in his base on the Lost Hex. According to Sigma, employing an engine on a single world would cause rapid destruction, such that the planet would be destroyed before any power could be harvested from it. They accomplish their purpose of feeding Sigma power by linking and then fusing worlds together, and channeling the power from those worlds they accessed into the Master Engine, which in turn feeds the power into Sigma. Update: Download links have been moved to Google Drive.The Unity Engines are designed with technology from the year 21XX in Mega Man's world. 19/04/15 Build 288: Fixed major error involving ceiling collision, added presets for various objects. 19/04/15 Build 287: Made various changes to the code structure and fixed the missing objects from 286. 25/12/14: Christmas update! : D Just demo though, source coming soon. 15/12/14: Build 272 was completely broken, I think I fixed it, also added Sonic and Knuckles AI. ![]() 14/12/14: Fixed multiple bugs, added improved debug mode. 13/12/14: Fixed many bugs, improved EHZ masks. 05/12/14: Final demo before source release, just a few minor bugs fixed. 29/11/14: Various fixes, and polish improvements. Huge camera improvements, corrected Super Sonic's spindash, added more options, fixed multiple bugs, and various internal stuff. 27/11/14: You can now select a level on the data select when the game is beat. 24/11/14-2: Fixed a major bug, enabled transitions. 24/11/14: Multiple bug fixes, including pause glitch. 23/11/14-2: Quicksand bugs fixed, minor changes. Fans in Test Zone act 2 are far more accurate. 23/11/14: MANY bug fixes, and polish edits. Press D to switch to object mode and back. Note: Z, X and C can be used as A, S, and D alternatively. Press 5 to record input(Recording will stop when level finishes) Press 1 to instantly go to cut-scene example Press 3 to display HD rings(For testing GUI-level drawing) Press 0 to slow down room speed(For testing) Press Up Up Down Down Left Right Left Right on Title Screen to activate level select and sound test Press D on Title Screen to activate Debug mode Press CTRL to switch between Floor and 360 angle modes. Caverns0 (Ikey Ilex) - Accuracy & Testing Sonic MAX is made to be very efficient, easy to use, and can be exported for many different platforms, with an initial development time of 500+ hours, over the course of 6 months. Sonic MAX is open for anyone to contribute or help out. Sonic MAX is designed to be efficient and easy to use with many flags for changing certain aesthetics. The main purpose with this engine is to be as accurate as possible to the classic Genesis games, while allowing for as much customization as possible. Sonic MAX is an open-source Sonic engine made in GameMaker Studio.
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